diff options
Diffstat (limited to 'doc/classes/InputMap.xml')
-rw-r--r-- | doc/classes/InputMap.xml | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index a84c6807ac..3399a3f096 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputMap" inherits="Object" category="Core" version="3.0-rc1"> +<class name="InputMap" inherits="Object" category="Core" version="3.1"> <brief_description> Singleton that manages [InputEventAction]. </brief_description> @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap </tutorials> <demos> </demos> @@ -34,6 +34,14 @@ Removes an [InputEvent] from an action. </description> </method> + <method name="action_erase_events"> + <return type="void"> + </return> + <argument index="0" name="action" type="String"> + </argument> + <description> + </description> + </method> <method name="action_has_event"> <return type="bool"> </return> @@ -45,13 +53,26 @@ Returns [true] if an action has an [InputEvent] associated with it. </description> </method> + <method name="action_set_deadzone"> + <return type="void"> + </return> + <argument index="0" name="deadzone" type="String"> + </argument> + <argument index="1" name="arg1" type="float"> + </argument> + <description> + </description> + </method> <method name="add_action"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> + <argument index="1" name="deadzone" type="float" default="0.5"> + </argument> <description> - Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event]. + Adds an (empty) action to the [code]InputMap[/code], with a configurable [code]deadzone[/code]. + An [InputEvent] can then be added to this action with [method action_add_event]. </description> </method> <method name="erase_action"> |