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-rw-r--r--doc/classes/InputEventScreenTouch.xml14
1 files changed, 6 insertions, 8 deletions
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index 8b1b9cae9f..6239fbc949 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for screen touch events.
(only available on mobile devices)
@@ -10,18 +10,16 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
- <member name="index" type="int" setter="set_index" getter="get_index">
- Touch index in the case of a multi-touch event. One index = one finger.
+ <member name="index" type="int" setter="set_index" getter="get_index" default="0">
+ The touch index in the case of a multi-touch event. One index = one finger.
</member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position">
- Touch position.
+ <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
+ The touch position.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
</member>
</members>