diff options
Diffstat (limited to 'doc/classes/InputEventScreenTouch.xml')
-rw-r--r-- | doc/classes/InputEventScreenTouch.xml | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 8b1b9cae9f..6239fbc949 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event type for screen touch events. (only available on mobile devices) @@ -10,18 +10,16 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> - <demos> - </demos> <methods> </methods> <members> - <member name="index" type="int" setter="set_index" getter="get_index"> - Touch index in the case of a multi-touch event. One index = one finger. + <member name="index" type="int" setter="set_index" getter="get_index" default="0"> + The touch index in the case of a multi-touch event. One index = one finger. </member> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> - Touch position. + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> + The touch position. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. </member> </members> |