diff options
Diffstat (limited to 'doc/classes/InputEventScreenTouch.xml')
-rw-r--r-- | doc/classes/InputEventScreenTouch.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index c731044c98..fb50454917 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenTouch" inherits="InputEventFromWindow" version="4.0"> +<class name="InputEventScreenTouch" inherits="InputEventFromWindow" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Input event type for screen touch events. (only available on mobile devices) @@ -8,14 +8,14 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> - <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link> </tutorials> <members> <member name="index" type="int" setter="set_index" getter="get_index" default="0"> The touch index in the case of a multi-touch event. One index = one finger. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> - The touch position. + The touch position, in screen (global) coordinates. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. |