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-rw-r--r--doc/classes/InputEventMouse.xml18
1 files changed, 8 insertions, 10 deletions
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 06de96890a..56ba33702b 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Base input event type for mouse events.
</brief_description>
@@ -7,21 +7,19 @@
Stores general mouse events information.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
- Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
+ The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
</member>
- <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
- Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
+ <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
+ The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
</member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position">
- Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse.
+ <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
+ The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.
</member>
</members>
<constants>