summaryrefslogtreecommitdiff
path: root/doc/classes/InputEventKey.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/InputEventKey.xml')
-rw-r--r--doc/classes/InputEventKey.xml16
1 files changed, 7 insertions, 9 deletions
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 4d8a2f6242..cf9faaa26d 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Input event type for keyboard events.
</brief_description>
@@ -9,8 +9,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_scancode_with_modifiers" qualifiers="const">
<return type="int">
@@ -21,17 +19,17 @@
</method>
</methods>
<members>
- <member name="echo" type="bool" setter="set_echo" getter="is_echo">
+ <member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
</member>
- <member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
- Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
+ <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
+ Key scancode, one of the [enum KeyList] constants.
</member>
- <member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
- Key unicode identifier when relevant.
+ <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
+ Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
</member>
</members>
<constants>