diff options
Diffstat (limited to 'doc/classes/InputEventKey.xml')
-rw-r--r-- | doc/classes/InputEventKey.xml | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 4d8a2f6242..cf9faaa26d 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1"> +<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2"> <brief_description> Input event type for keyboard events. </brief_description> @@ -9,8 +9,6 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> - <demos> - </demos> <methods> <method name="get_scancode_with_modifiers" qualifiers="const"> <return type="int"> @@ -21,17 +19,17 @@ </method> </methods> <members> - <member name="echo" type="bool" setter="set_echo" getter="is_echo"> + <member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false"> If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> - <member name="scancode" type="int" setter="set_scancode" getter="get_scancode"> - Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope]. + <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0"> + Key scancode, one of the [enum KeyList] constants. </member> - <member name="unicode" type="int" setter="set_unicode" getter="get_unicode"> - Key unicode identifier when relevant. + <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0"> + Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. </member> </members> <constants> |