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-rw-r--r--doc/classes/InputEventKey.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 4d8a2f6242..86a1362230 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Input event type for keyboard events.
</brief_description>
@@ -9,8 +9,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_scancode_with_modifiers" qualifiers="const">
<return type="int">
@@ -28,7 +26,7 @@
If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
- Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
+ Key scancode, one of the [enum KeyList] constants.
</member>
<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
Key unicode identifier when relevant.