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-rw-r--r--doc/classes/InputEventKey.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index a013ee6266..4d8a2f6242 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -7,7 +7,7 @@
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
@@ -22,10 +22,10 @@
</methods>
<members>
<member name="echo" type="bool" setter="set_echo" getter="is_echo">
- If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
+ If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
+ If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].