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-rw-r--r--doc/classes/InputEventJoypadMotion.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index e6b1ab9b82..35b7c0ce46 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -4,7 +4,7 @@
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
</brief_description>
<description>
- Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
+ Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
- Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
+ Axis identifier. Use one of the [enum JoystickList] axis constants.
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.