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-rw-r--r--doc/classes/InputEventJoypadButton.xml18
1 files changed, 8 insertions, 10 deletions
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index adaeae685e..dcdda83681 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -1,26 +1,24 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event for gamepad buttons.
</brief_description>
<description>
- Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
+ Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
+ <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
+ Button identifier. One of the [enum JoystickList] button constants.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
+ If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
</member>
- <member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
+ <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
</member>
</members>