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Diffstat (limited to 'doc/classes/InputEventJoypadButton.xml')
-rw-r--r-- | doc/classes/InputEventJoypadButton.xml | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index adaeae685e..dcdda83681 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -1,26 +1,24 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event for gamepad buttons. </brief_description> <description> - Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. + Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> - <demos> - </demos> <methods> </methods> <members> - <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> - Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope]. + <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> + Button identifier. One of the [enum JoystickList] button constants. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> - If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released. + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> + If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. </member> - <member name="pressure" type="float" setter="set_pressure" getter="get_pressure"> + <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. </member> </members> |