summaryrefslogtreecommitdiff
path: root/doc/classes/InputEventJoypadButton.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/InputEventJoypadButton.xml')
-rw-r--r--doc/classes/InputEventJoypadButton.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 78cd55b79a..dcdda83681 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -4,7 +4,7 @@
Input event for gamepad buttons.
</brief_description>
<description>
- Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
+ Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
+ <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
Button identifier. One of the [enum JoystickList] button constants.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
</member>
- <member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
+ <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
</member>
</members>