diff options
Diffstat (limited to 'doc/classes/InputEventJoypadButton.xml')
-rw-r--r-- | doc/classes/InputEventJoypadButton.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 78cd55b79a..dcdda83681 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -4,7 +4,7 @@ Input event for gamepad buttons. </brief_description> <description> - Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. + Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> + <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> Button identifier. One of the [enum JoystickList] button constants. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. </member> - <member name="pressure" type="float" setter="set_pressure" getter="get_pressure"> + <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. </member> </members> |