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-rw-r--r--doc/classes/InputEventJoypadButton.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 1875ea508a..78cd55b79a 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event for gamepad buttons.
</brief_description>
@@ -9,13 +9,11 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
+ Button identifier. One of the [enum JoystickList] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.