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-rw-r--r--doc/classes/InputEventAction.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 9df7bbca74..f5b93fd73e 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -4,7 +4,7 @@
Input event type for actions.
</brief_description>
<description>
- Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
+ Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link>
@@ -19,7 +19,7 @@
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
<member name="strength" type="float" setter="set_strength" getter="get_strength">
- The action's strength between 0 and 1. This value is consired as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
+ The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
</member>
</members>
<constants>