diff options
Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r-- | doc/classes/InputEventAction.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 2617ea4dfa..383f8360fb 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -1,11 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build"> +<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0-alpha"> <brief_description> Input event type for actions. </brief_description> <description> + Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. </description> <tutorials> + http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions </tutorials> <demos> </demos> @@ -35,8 +37,10 @@ </methods> <members> <member name="action" type="String" setter="set_action" getter="get_action"> + The action's name. Actions are accessed via this [String]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released. </member> </members> <constants> |