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-rw-r--r--doc/classes/InputEventAction.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 2617ea4dfa..383f8360fb 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -1,11 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
+<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.0-alpha">
<brief_description>
Input event type for actions.
</brief_description>
<description>
+ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
+ http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
</tutorials>
<demos>
</demos>
@@ -35,8 +37,10 @@
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
+ The action's name. Actions are accessed via this [String].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
</member>
</members>
<constants>