diff options
Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r-- | doc/classes/InputEventAction.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 9df7bbca74..46c47e357f 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -4,7 +4,7 @@ Input event type for actions. </brief_description> <description> - Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. + Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> @@ -12,14 +12,14 @@ <methods> </methods> <members> - <member name="action" type="String" setter="set_action" getter="get_action"> + <member name="action" type="String" setter="set_action" getter="get_action" default=""""> The action's name. Actions are accessed via this [String]. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released. </member> - <member name="strength" type="float" setter="set_strength" getter="get_strength"> - The action's strength between 0 and 1. This value is consired as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed. + <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> + The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed. </member> </members> <constants> |