diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 61 |
1 files changed, 49 insertions, 12 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index d2d01dacb4..a7a6c2ef45 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Input" inherits="Object" category="Core" version="3.0.alpha.custom_build"> +<class name="Input" inherits="Object" category="Core" version="3.1"> <brief_description> A Singleton that deals with inputs. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="action" type="String"> </argument> <description> - This will simulate pressing the specificed action. + This will simulate pressing the specified action. </description> </method> <method name="action_release"> @@ -75,7 +75,7 @@ <argument index="1" name="axis" type="int"> </argument> <description> - Returns the current value of the joypad axis at given index (see [code]JOY_*[/code] constants in [@Global Scope]) + Returns the current value of the joypad axis at given index (see [code]JOY_*[/code] constants in [@GlobalScope]) </description> </method> <method name="get_joy_axis_index_from_string"> @@ -209,7 +209,7 @@ <argument index="1" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the joypad button. (see [code]JOY_*[/code] constants in [@Global Scope]) + Returns [code]true[/code] if you are pressing the joypad button. (see [code]JOY_*[/code] constants in [@GlobalScope]) </description> </method> <method name="is_joy_known"> @@ -218,7 +218,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in the [code]JOY_*[/code] constants (see [@Global Scope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them. + Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in the [code]JOY_*[/code] constants (see [@GlobalScope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them. </description> </method> <method name="is_key_pressed" qualifiers="const"> @@ -227,7 +227,7 @@ <argument index="0" name="scancode" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the key. You can pass [code]KEY_*[/code], which are pre-defined constants listed in [@Global Scope]. + Returns [code]true[/code] if you are pressing the key. You can pass [code]KEY_*[/code], which are pre-defined constants listed in [@GlobalScope]. </description> </method> <method name="is_mouse_button_pressed" qualifiers="const"> @@ -236,7 +236,7 @@ <argument index="0" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the mouse button. You can pass [code]BUTTON_*[/code], which are pre-defined constants listed in [@Global Scope]. + Returns [code]true[/code] if you are pressing the mouse button. You can pass [code]BUTTON_*[/code], which are pre-defined constants listed in [@GlobalScope]. </description> </method> <method name="joy_connection_changed"> @@ -275,9 +275,12 @@ </return> <argument index="0" name="image" type="Resource"> </argument> - <argument index="1" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="1" name="shape" type="int" enum="Input.CursorShape" default="0"> + </argument> + <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> + Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. See enum [code]CURSOR_*[/code] for the list of shapes. </description> </method> <method name="set_mouse_mode"> @@ -336,16 +339,50 @@ </signal> </signals> <constants> - <constant name="MOUSE_MODE_VISIBLE" value="0"> + <constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode"> Makes the mouse cursor visible if it is hidden. </constant> - <constant name="MOUSE_MODE_HIDDEN" value="1"> + <constant name="MOUSE_MODE_HIDDEN" value="1" enum="MouseMode"> Makes the mouse cursor hidden if it is visible. </constant> - <constant name="MOUSE_MODE_CAPTURED" value="2"> + <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses. </constant> - <constant name="MOUSE_MODE_CONFINED" value="3"> + <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> + </constant> + <constant name="CURSOR_ARROW" value="0" enum="CursorShape"> + </constant> + <constant name="CURSOR_IBEAM" value="1" enum="CursorShape"> + </constant> + <constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape"> + </constant> + <constant name="CURSOR_CROSS" value="3" enum="CursorShape"> + </constant> + <constant name="CURSOR_WAIT" value="4" enum="CursorShape"> + </constant> + <constant name="CURSOR_BUSY" value="5" enum="CursorShape"> + </constant> + <constant name="CURSOR_DRAG" value="6" enum="CursorShape"> + </constant> + <constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape"> + </constant> + <constant name="CURSOR_FORBIDDEN" value="8" enum="CursorShape"> + </constant> + <constant name="CURSOR_VSIZE" value="9" enum="CursorShape"> + </constant> + <constant name="CURSOR_HSIZE" value="10" enum="CursorShape"> + </constant> + <constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape"> + </constant> + <constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape"> + </constant> + <constant name="CURSOR_MOVE" value="13" enum="CursorShape"> + </constant> + <constant name="CURSOR_VSPLIT" value="14" enum="CursorShape"> + </constant> + <constant name="CURSOR_HSPLIT" value="15" enum="CursorShape"> + </constant> + <constant name="CURSOR_HELP" value="16" enum="CursorShape"> </constant> </constants> </class> |