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-rw-r--r--doc/classes/Input.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index a4346c1485..a0d6d29be6 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -46,6 +46,7 @@
</return>
<description>
If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
+ Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
</description>
</method>
<method name="get_action_strength" qualifiers="const">
@@ -94,6 +95,7 @@
<argument index="0" name="axis" type="String">
</argument>
<description>
+ Returns the index of the provided axis name.
</description>
</method>
<method name="get_joy_axis_string">
@@ -102,6 +104,7 @@
<argument index="0" name="axis_index" type="int">
</argument>
<description>
+ Receives a [code]JOY_AXIS_*[/code] Enum and returns its equivalent name as a string.
</description>
</method>
<method name="get_joy_button_index_from_string">
@@ -110,6 +113,7 @@
<argument index="0" name="button" type="String">
</argument>
<description>
+ Returns the index of the provided button name.
</description>
</method>
<method name="get_joy_button_string">
@@ -118,6 +122,7 @@
<argument index="0" name="button_index" type="int">
</argument>
<description>
+ Receives a [code]JOY_BUTTON_*[/code] Enum and returns it's equivalent name as a string.
</description>
</method>
<method name="get_joy_guid" qualifiers="const">
@@ -292,7 +297,9 @@
<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
+ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
+ [code]image[/code]'s size must be lower than 256x256.
+ [code]hotspot[/code] must be within [code]image[/code]'s size.
</description>
</method>
<method name="set_default_cursor_shape">
@@ -301,6 +308,8 @@
<argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
</argument>
<description>
+ Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code].
+ Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
</description>
</method>
<method name="set_mouse_mode">