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-rw-r--r--doc/classes/Input.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index ebbcd2b894..00ead31115 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -7,7 +7,7 @@
A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class.
</description>
<tutorials>
- <link title="Inputs tutorial index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
+ <link title="Inputs documentation index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
@@ -386,6 +386,7 @@
</constant>
<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
Drag cursor. Usually displayed when dragging something.
+ [b]Note:[/b] Windows lacks a dragging cursor, so [constant CURSOR_DRAG] is the same as [constant CURSOR_MOVE] for this platform.
</constant>
<constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape">
Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.