diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 1fded42db2..cd5ba2e17f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -7,7 +7,7 @@ A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> - <link title="Inputs documentation index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> + <link title="Inputs documentation index">$DOCS_URL/tutorials/inputs/index.html</link> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> @@ -155,7 +155,7 @@ </description> </method> <method name="get_mouse_button_mask" qualifiers="const"> - <return type="int" /> + <return type="int" enum="MouseButton" /> <description> Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. </description> @@ -236,6 +236,13 @@ Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton]. </description> </method> + <method name="is_physical_key_pressed" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="keycode" type="int" enum="Key" /> + <description> + Returns [code]true[/code] if you are pressing the key in the physical location on the 101/102-key US QWERTY keyboard. You can pass a [enum Key] constant. + </description> + </method> <method name="joy_connection_changed"> <return type="void" /> <argument index="0" name="device" type="int" /> |