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-rw-r--r--doc/classes/Input.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index a0bb585583..d9929b3d31 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -293,7 +293,7 @@
<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
+ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
[code]image[/code]'s size must be lower than 256x256.
[code]hotspot[/code] must be within [code]image[/code]'s size.
</description>
@@ -304,6 +304,8 @@
<argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
</argument>
<description>
+ Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code].
+ Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
</description>
</method>
<method name="set_mouse_mode">