diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 9c41e4bf1d..efd8d33faf 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -4,7 +4,7 @@ A Singleton that deals with inputs. </brief_description> <description> - A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap]. + A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> @@ -39,7 +39,7 @@ <argument index="1" name="update_existing" type="bool" default="false"> </argument> <description> - Add a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices. + Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices. </description> </method> <method name="get_accelerometer" qualifiers="const"> @@ -83,7 +83,7 @@ <return type="Vector3"> </return> <description> - If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3]. + If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty [Vector3]. </description> </method> <method name="get_joy_axis" qualifiers="const"> @@ -130,7 +130,7 @@ <argument index="0" name="button_index" type="int"> </argument> <description> - Receives a joy button from [enum JoystickList] and returns its equivalent name as a string. + Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string. </description> </method> <method name="get_joy_guid" qualifiers="const"> @@ -139,7 +139,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns a SDL2 compatible device guid on platforms that use gamepad remapping. Returns "Default Gamepad" otherwise. + Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise. </description> </method> <method name="get_joy_name"> @@ -148,7 +148,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns the name of the joypad at the specified device index + Returns the name of the joypad at the specified device index. </description> </method> <method name="get_joy_vibration_duration"> @@ -187,7 +187,7 @@ <return type="int"> </return> <description> - Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time the bits are added together. + Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. </description> </method> <method name="get_mouse_mode" qualifiers="const"> @@ -292,7 +292,7 @@ <argument index="0" name="guid" type="String"> </argument> <description> - Removes all mappings from the internal db that match the given uid. + Removes all mappings from the internal database that match the given GUID. </description> </method> <method name="set_custom_mouse_cursor"> @@ -306,7 +306,7 @@ </argument> <description> Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. - [code]image[/code]'s size must be lower than 256x256. + [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. </description> </method> @@ -316,8 +316,8 @@ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <description> - Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code]. - Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. + Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW]. + [b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. </description> </method> <method name="set_mouse_mode"> @@ -326,7 +326,7 @@ <argument index="0" name="mode" type="int" enum="Input.MouseMode"> </argument> <description> - Set the mouse mode. See the constants for more information. + Sets the mouse mode. See the constants for more information. </description> </method> <method name="set_use_accumulated_input"> @@ -335,7 +335,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code]. + Whether to accumulate similar input events sent by the operating system. Enabled by default. </description> </method> <method name="start_joy_vibration"> @@ -350,8 +350,8 @@ <argument index="3" name="duration" type="float" default="0"> </argument> <description> - Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). - Note that not every hardware is compatible with long effect durations, it is recommended to restart an effect if in need to play it for more than a few seconds. + Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [code]weak_magnitude[/code] is the strength of the weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the strength of the strong motor (between 0 and 1). [code]duration[/code] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). + [b]Note:[/b] Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds. </description> </method> <method name="stop_joy_vibration"> @@ -392,7 +392,7 @@ Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> - Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses. + Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> Makes the mouse cursor visible but confines it to the game window. @@ -410,10 +410,10 @@ Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections. </constant> <constant name="CURSOR_WAIT" value="4" enum="CursorShape"> - Wait cursor. Indicates that the application is busy performing an operation. + Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation. </constant> <constant name="CURSOR_BUSY" value="5" enum="CursorShape"> - Busy cursor. See [code]CURSOR_WAIT[/code]. + Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread). </constant> <constant name="CURSOR_DRAG" value="6" enum="CursorShape"> Drag cursor. Usually displayed when dragging something. @@ -425,25 +425,25 @@ Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled. </constant> <constant name="CURSOR_VSIZE" value="9" enum="CursorShape"> - Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically. + Vertical resize mouse cursor. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically. </constant> <constant name="CURSOR_HSIZE" value="10" enum="CursorShape"> - Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. + Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. </constant> <constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape"> - Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. + Window resize mouse cursor. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape"> - Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically. + Window resize mouse cursor. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_MOVE" value="13" enum="CursorShape"> Move cursor. Indicates that something can be moved. </constant> <constant name="CURSOR_VSPLIT" value="14" enum="CursorShape"> - Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code]. + Vertical split mouse cursor. On Windows, it's the same as [constant CURSOR_VSIZE]. </constant> <constant name="CURSOR_HSPLIT" value="15" enum="CursorShape"> - Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code]. + Horizontal split mouse cursor. On Windows, it's the same as [constant CURSOR_HSIZE]. </constant> <constant name="CURSOR_HELP" value="16" enum="CursorShape"> Help cursor. Usually a question mark. |