diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 6d4adfad51..dc0ea3d133 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Input" inherits="Object" category="Core" version="3.2"> +<class name="Input" inherits="Object" version="3.2"> <brief_description> - A Singleton that deals with inputs. + A singleton that deals with inputs. </brief_description> <description> - A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. + A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> @@ -277,6 +277,8 @@ <argument index="3" name="guid" type="String"> </argument> <description> + Notifies the [Input] singleton that a connection has changed, to update the state for the [code]device[/code] index. + This is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally. </description> </method> <method name="parse_input_event"> @@ -314,7 +316,7 @@ <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. + Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes. [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. [b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. |