diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 64a914bb31..948c4b253f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -376,14 +376,15 @@ <argument index="0" name="duration_ms" type="int" default="500" /> <description> Vibrate Android and iOS devices. - [b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration. + [b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] permission in the export preset. + [b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and later. </description> </method> - <method name="warp_mouse_position"> + <method name="warp_mouse"> <return type="void" /> - <argument index="0" name="to" type="Vector2" /> + <argument index="0" name="position" type="Vector2" /> <description> - Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window. + Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the currently focused Window Manager game window. Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [code]MOUSE_MODE_CONFINED[/code] or [code]MOUSE_MODE_CONFINED_HIDDEN[/code]. </description> </method> |