diff options
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index ebbcd2b894..88e4a67615 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -7,7 +7,7 @@ A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> - <link title="Inputs tutorial index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> + <link title="Inputs documentation index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> @@ -269,6 +269,14 @@ Removes all mappings from the internal database that match the given GUID. </description> </method> + <method name="set_accelerometer"> + <return type="void" /> + <argument index="0" name="value" type="Vector3" /> + <description> + Sets the acceleration value of the accelerometer sensor. Can be used for debugging on devices without a hardware sensor, for example in an editor on a PC. + [b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS. + </description> + </method> <method name="set_custom_mouse_cursor"> <return type="void" /> <argument index="0" name="image" type="Resource" /> @@ -291,6 +299,30 @@ [b]Note:[/b] This method generates an [InputEventMouseMotion] to update cursor immediately. </description> </method> + <method name="set_gravity"> + <return type="void" /> + <argument index="0" name="value" type="Vector3" /> + <description> + Sets the gravity value of the accelerometer sensor. Can be used for debugging on devices without a hardware sensor, for example in an editor on a PC. + [b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS. + </description> + </method> + <method name="set_gyroscope"> + <return type="void" /> + <argument index="0" name="value" type="Vector3" /> + <description> + Sets the value of the rotation rate of the gyroscope sensor. Can be used for debugging on devices without a hardware sensor, for example in an editor on a PC. + [b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS. + </description> + </method> + <method name="set_magnetometer"> + <return type="void" /> + <argument index="0" name="value" type="Vector3" /> + <description> + Sets the value of the magnetic field of the magnetometer sensor. Can be used for debugging on devices without a hardware sensor, for example in an editor on a PC. + [b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS. + </description> + </method> <method name="set_mouse_mode"> <return type="void" /> <argument index="0" name="mode" type="int" enum="Input.MouseMode" /> @@ -386,6 +418,7 @@ </constant> <constant name="CURSOR_DRAG" value="6" enum="CursorShape"> Drag cursor. Usually displayed when dragging something. + [b]Note:[/b] Windows lacks a dragging cursor, so [constant CURSOR_DRAG] is the same as [constant CURSOR_MOVE] for this platform. </constant> <constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape"> Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position. |