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Diffstat (limited to 'doc/classes/ImmediateMesh.xml')
-rw-r--r-- | doc/classes/ImmediateMesh.xml | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml new file mode 100644 index 0000000000..69637d5bdd --- /dev/null +++ b/doc/classes/ImmediateMesh.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ImmediateMesh" inherits="Mesh" version="4.0"> + <brief_description> + Mesh optimized for creating geometry manually. + </brief_description> + <description> + Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode. + </description> + <tutorials> + </tutorials> + <methods> + <method name="clear_surfaces"> + <return type="void" /> + <description> + Clear all surfaces. + </description> + </method> + <method name="surface_add_vertex"> + <return type="void" /> + <argument index="0" name="vertex" type="Vector3" /> + <description> + Add a 3D vertex using the current attributes previously set. + </description> + </method> + <method name="surface_add_vertex_2d"> + <return type="void" /> + <argument index="0" name="vertex" type="Vector2" /> + <description> + Add a 2D vertex using the current attributes previously set. + </description> + </method> + <method name="surface_begin"> + <return type="void" /> + <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" /> + <argument index="1" name="material" type="Material" default="null" /> + <description> + Begin a new surface. + </description> + </method> + <method name="surface_end"> + <return type="void" /> + <description> + End and commit current surface. Note that surface being created will not be visible until this function is called. + </description> + </method> + <method name="surface_set_color"> + <return type="void" /> + <argument index="0" name="color" type="Color" /> + <description> + Set the color attribute that will be pushed with the next vertex. + </description> + </method> + <method name="surface_set_normal"> + <return type="void" /> + <argument index="0" name="normal" type="Vector3" /> + <description> + Set the normal attribute that will be pushed with the next vertex. + </description> + </method> + <method name="surface_set_tangent"> + <return type="void" /> + <argument index="0" name="tangent" type="Plane" /> + <description> + Set the tangent attribute that will be pushed with the next vertex. + </description> + </method> + <method name="surface_set_uv"> + <return type="void" /> + <argument index="0" name="uv" type="Vector2" /> + <description> + Set the UV attribute that will be pushed with the next vertex. + </description> + </method> + <method name="surface_set_uv2"> + <return type="void" /> + <argument index="0" name="uv2" type="Vector2" /> + <description> + Set the UV2 attribute that will be pushed with the next vertex. + </description> + </method> + </methods> + <constants> + </constants> +</class> |