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-rw-r--r--doc/classes/ImmediateMesh.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml
index d12d5de184..a6d2e3e249 100644
--- a/doc/classes/ImmediateMesh.xml
+++ b/doc/classes/ImmediateMesh.xml
@@ -17,22 +17,22 @@
</method>
<method name="surface_add_vertex">
<return type="void" />
- <argument index="0" name="vertex" type="Vector3" />
+ <param index="0" name="vertex" type="Vector3" />
<description>
Add a 3D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_add_vertex_2d">
<return type="void" />
- <argument index="0" name="vertex" type="Vector2" />
+ <param index="0" name="vertex" type="Vector2" />
<description>
Add a 2D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_begin">
<return type="void" />
- <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
- <argument index="1" name="material" type="Material" default="null" />
+ <param index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
+ <param index="1" name="material" type="Material" default="null" />
<description>
Begin a new surface.
</description>
@@ -45,35 +45,35 @@
</method>
<method name="surface_set_color">
<return type="void" />
- <argument index="0" name="color" type="Color" />
+ <param index="0" name="color" type="Color" />
<description>
Set the color attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_normal">
<return type="void" />
- <argument index="0" name="normal" type="Vector3" />
+ <param index="0" name="normal" type="Vector3" />
<description>
Set the normal attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_tangent">
<return type="void" />
- <argument index="0" name="tangent" type="Plane" />
+ <param index="0" name="tangent" type="Plane" />
<description>
Set the tangent attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv">
<return type="void" />
- <argument index="0" name="uv" type="Vector2" />
+ <param index="0" name="uv" type="Vector2" />
<description>
Set the UV attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv2">
<return type="void" />
- <argument index="0" name="uv2" type="Vector2" />
+ <param index="0" name="uv2" type="Vector2" />
<description>
Set the UV2 attribute that will be pushed with the next vertex.
</description>