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Diffstat (limited to 'doc/classes/ImmediateMesh.xml')
-rw-r--r-- | doc/classes/ImmediateMesh.xml | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml index a6d2e3e249..81fd62f85f 100644 --- a/doc/classes/ImmediateMesh.xml +++ b/doc/classes/ImmediateMesh.xml @@ -4,9 +4,20 @@ Mesh optimized for creating geometry manually. </brief_description> <description> - Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode. + A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode. + Here's a sample on how to generate a triangular face: + [codeblocks] + var mesh = ImmediateMesh.new() + mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES) + mesh.surface_add_vertex(Vector3.LEFT) + mesh.surface_add_vertex(Vector3.FORWARD) + mesh.surface_add_vertex(Vector3.ZERO) + mesh.surface_end() + [/codeblocks] + [b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly inefficient. Instead, it is designed to generate simple geometry that changes often. </description> <tutorials> + <link title="Using ImmediateMesh">$DOCS_URL/tutorials/3d/procedural_geometry/immediatemesh.html</link> </tutorials> <methods> <method name="clear_surfaces"> |