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-rw-r--r--doc/classes/ImmediateMesh.xml57
1 files changed, 19 insertions, 38 deletions
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml
index d2ae091cad..69637d5bdd 100644
--- a/doc/classes/ImmediateMesh.xml
+++ b/doc/classes/ImmediateMesh.xml
@@ -10,89 +10,70 @@
</tutorials>
<methods>
<method name="clear_surfaces">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Clear all surfaces.
</description>
</method>
<method name="surface_add_vertex">
- <return type="void">
- </return>
- <argument index="0" name="vertex" type="Vector3">
- </argument>
+ <return type="void" />
+ <argument index="0" name="vertex" type="Vector3" />
<description>
Add a 3D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_add_vertex_2d">
- <return type="void">
- </return>
- <argument index="0" name="vertex" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="vertex" type="Vector2" />
<description>
Add a 2D vertex using the current attributes previously set.
</description>
</method>
<method name="surface_begin">
- <return type="void">
- </return>
- <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
- </argument>
- <argument index="1" name="material" type="Material" default="null">
- </argument>
+ <return type="void" />
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
+ <argument index="1" name="material" type="Material" default="null" />
<description>
Begin a new surface.
</description>
</method>
<method name="surface_end">
- <return type="void">
- </return>
+ <return type="void" />
<description>
End and commit current surface. Note that surface being created will not be visible until this function is called.
</description>
</method>
<method name="surface_set_color">
- <return type="void">
- </return>
- <argument index="0" name="color" type="Color">
- </argument>
+ <return type="void" />
+ <argument index="0" name="color" type="Color" />
<description>
Set the color attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_normal">
- <return type="void">
- </return>
- <argument index="0" name="normal" type="Vector3">
- </argument>
+ <return type="void" />
+ <argument index="0" name="normal" type="Vector3" />
<description>
Set the normal attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_tangent">
- <return type="void">
- </return>
- <argument index="0" name="tangent" type="Plane">
- </argument>
+ <return type="void" />
+ <argument index="0" name="tangent" type="Plane" />
<description>
Set the tangent attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv">
- <return type="void">
- </return>
- <argument index="0" name="uv" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="uv" type="Vector2" />
<description>
Set the UV attribute that will be pushed with the next vertex.
</description>
</method>
<method name="surface_set_uv2">
- <return type="void">
- </return>
- <argument index="0" name="uv2" type="Vector2">
- </argument>
+ <return type="void" />
+ <argument index="0" name="uv2" type="Vector2" />
<description>
Set the UV2 attribute that will be pushed with the next vertex.
</description>