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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ImmediateGeometry3D" inherits="GeometryInstance3D" version="4.0">
+ <brief_description>
+ Draws simple geometry from code.
+ </brief_description>
+ <description>
+ Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_sphere">
+ <return type="void">
+ </return>
+ <argument index="0" name="lats" type="int">
+ </argument>
+ <argument index="1" name="lons" type="int">
+ </argument>
+ <argument index="2" name="radius" type="float">
+ </argument>
+ <argument index="3" name="add_uv" type="bool" default="true">
+ </argument>
+ <description>
+ Simple helper to draw an UV sphere with given latitude, longitude and radius.
+ </description>
+ </method>
+ <method name="add_vertex">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector3">
+ </argument>
+ <description>
+ Adds a vertex in local coordinate space with the currently set color/uv/etc.
+ </description>
+ </method>
+ <method name="begin">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <argument index="1" name="texture" type="Texture2D" default="null">
+ </argument>
+ <description>
+ Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
+ For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ Clears everything that was drawn using begin/end.
+ </description>
+ </method>
+ <method name="end">
+ <return type="void">
+ </return>
+ <description>
+ Ends a drawing context and displays the results.
+ </description>
+ </method>
+ <method name="set_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ The current drawing color.
+ </description>
+ </method>
+ <method name="set_normal">
+ <return type="void">
+ </return>
+ <argument index="0" name="normal" type="Vector3">
+ </argument>
+ <description>
+ The next vertex's normal.
+ </description>
+ </method>
+ <method name="set_tangent">
+ <return type="void">
+ </return>
+ <argument index="0" name="tangent" type="Plane">
+ </argument>
+ <description>
+ The next vertex's tangent (and binormal facing).
+ </description>
+ </method>
+ <method name="set_uv">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ The next vertex's UV.
+ </description>
+ </method>
+ <method name="set_uv2">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ The next vertex's second layer UV.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>