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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Node to draw simple geometry from code, ala OpenGL 1.x
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_sphere">
+ <return type="void">
+ </return>
+ <argument index="0" name="lats" type="int">
+ </argument>
+ <argument index="1" name="lons" type="int">
+ </argument>
+ <argument index="2" name="radius" type="float">
+ </argument>
+ <argument index="3" name="add_uv" type="bool" default="true">
+ </argument>
+ <description>
+ Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
+ </description>
+ </method>
+ <method name="add_vertex">
+ <return type="void">
+ </return>
+ <argument index="0" name="pos" type="Vector3">
+ </argument>
+ <description>
+ Add a vertex with the currently set color/uv/etc.
+ </description>
+ </method>
+ <method name="begin">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <argument index="1" name="texture" type="Texture" default="null">
+ </argument>
+ <description>
+ Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
+ For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations.
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ Clear everything that was drawn using begin/end.
+ </description>
+ </method>
+ <method name="end">
+ <return type="void">
+ </return>
+ <description>
+ Call this when done adding a batch of geometry, otherwise it can't be displayed.
+ </description>
+ </method>
+ <method name="set_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ Set the color that the next vertex will use to be drawn.
+ </description>
+ </method>
+ <method name="set_normal">
+ <return type="void">
+ </return>
+ <argument index="0" name="normal" type="Vector3">
+ </argument>
+ <description>
+ Set the normal that the next vertex will use to be drawn.
+ </description>
+ </method>
+ <method name="set_tangent">
+ <return type="void">
+ </return>
+ <argument index="0" name="tangent" type="Plane">
+ </argument>
+ <description>
+ Set the tangent (and binormal facing) that the next vertex will use to be drawn.
+ </description>
+ </method>
+ <method name="set_uv">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ Set the UV that the next vertex will use to be drawn.
+ </description>
+ </method>
+ <method name="set_uv2">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ Set the second layer of UV that the next vertex will use to be drawn.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>