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-rw-r--r--doc/classes/ImmediateGeometry.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml
index ddfd3d74d5..e937271bb4 100644
--- a/doc/classes/ImmediateGeometry.xml
+++ b/doc/classes/ImmediateGeometry.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.2">
+<class name="ImmediateGeometry" inherits="GeometryInstance" version="3.2">
<brief_description>
Draws simple geometry from code.
</brief_description>
@@ -30,7 +30,7 @@
<argument index="0" name="position" type="Vector3">
</argument>
<description>
- Adds a vertex with the currently set color/uv/etc.
+ Adds a vertex in local coordinate space with the currently set color/uv/etc.
</description>
</method>
<method name="begin">
@@ -41,8 +41,8 @@
<argument index="1" name="texture" type="Texture" default="null">
</argument>
<description>
- Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
- For the type of primitive, use the [Mesh].[code]PRIMITIVE_*[/code] enumerations.
+ Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
+ For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
</description>
</method>
<method name="clear">