diff options
Diffstat (limited to 'doc/classes/ImageTexture.xml')
-rw-r--r-- | doc/classes/ImageTexture.xml | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index aecb4fc4b6..084bf7e809 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -6,10 +6,8 @@ <description> A [Texture2D] based on an [Image]. For an image to be displayed, an [ImageTexture] has to be created from it using the [method create_from_image] method: [codeblock] - var texture = ImageTexture.new() - var image = Image.new() - image.load("res://icon.png") - texture.create_from_image(image) + var image = Image.load_from_file("res://icon.png") + var texture = ImageTexture.create_from_image(image) $Sprite2D.texture = texture [/codeblock] This way, textures can be created at run-time by loading images both from within the editor and externally. @@ -31,11 +29,11 @@ <link title="Importing images">$DOCS_URL/tutorials/assets_pipeline/importing_images.html</link> </tutorials> <methods> - <method name="create_from_image"> - <return type="void" /> + <method name="create_from_image" qualifiers="static"> + <return type="ImageTexture" /> <argument index="0" name="image" type="Image" /> <description> - Initializes the texture by allocating and setting the data from an [Image]. + Creates a new [ImageTexture] and initializes it by allocating and setting the data from an [Image]. </description> </method> <method name="get_format" qualifiers="const"> @@ -44,9 +42,17 @@ Returns the format of the texture, one of [enum Image.Format]. </description> </method> + <method name="set_image"> + <return type="void" /> + <argument index="0" name="image" type="Image" /> + <description> + Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture. + If you want to update the image, but don't need to change its parameters (format, size), use [method update] instead for better performance. + </description> + </method> <method name="set_size_override"> <return type="void" /> - <argument index="0" name="size" type="Vector2" /> + <argument index="0" name="size" type="Vector2i" /> <description> Resizes the texture to the specified dimensions. </description> @@ -56,8 +62,8 @@ <argument index="0" name="image" type="Image" /> <description> Replaces the texture's data with a new [Image]. - [b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method. - Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time. + [b]Note:[/b] The texture has to be created using [method create_from_image] or initialized first with the [method set_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration. + Use this method over [method set_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time. </description> </method> </methods> |