summaryrefslogtreecommitdiff
path: root/doc/classes/Image.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Image.xml')
-rw-r--r--doc/classes/Image.xml14
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 492bddca1f..29feb107d4 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.
</description>
<tutorials>
- <link title="Importing images">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html</link>
+ <link title="Importing images">$DOCS_URL/tutorials/assets_pipeline/importing_images.html</link>
</tutorials>
<methods>
<method name="adjust_bcs">
@@ -154,7 +154,15 @@
<return type="void" />
<argument index="0" name="color" type="Color" />
<description>
- Fills the image with a given [Color].
+ Fills the image with [code]color[/code].
+ </description>
+ </method>
+ <method name="fill_rect">
+ <return type="void" />
+ <argument index="0" name="rect" type="Rect2" />
+ <argument index="1" name="color" type="Color" />
+ <description>
+ Fills [code]rect[/code] with [code]color[/code].
</description>
</method>
<method name="fix_alpha_edges">
@@ -278,7 +286,7 @@
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
- Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
+ Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
[b]Warning:[/b] This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the [code]user://[/code] directory, and may not work in exported projects.
See also [ImageTexture] description for usage examples.
</description>