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Diffstat (limited to 'doc/classes/GradientTexture2D.xml')
-rw-r--r-- | doc/classes/GradientTexture2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/GradientTexture2D.xml b/doc/classes/GradientTexture2D.xml index 7561f1b947..87d86e7a59 100644 --- a/doc/classes/GradientTexture2D.xml +++ b/doc/classes/GradientTexture2D.xml @@ -27,6 +27,7 @@ <member name="repeat" type="int" setter="set_repeat" getter="get_repeat" enum="GradientTexture2D.Repeat" default="0"> The gradient repeat type, one of the [enum Repeat] values. The texture is filled starting from [member fill_from] to [member fill_to] offsets by default, but the gradient fill can be repeated to cover the entire texture. </member> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false"> If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). </member> |