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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0">
+ <brief_description>
+ Base node for geometry-based visual instances.
+ </brief_description>
+ <description>
+ Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_shader_instance_uniform" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="uniform" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_custom_aabb">
+ <return type="void">
+ </return>
+ <argument index="0" name="aabb" type="AABB">
+ </argument>
+ <description>
+ Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
+ </description>
+ </method>
+ <method name="set_shader_instance_uniform">
+ <return type="void">
+ </return>
+ <argument index="0" name="uniform" type="StringName">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
+ The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
+ </member>
+ <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
+ The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
+ </member>
+ <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0">
+ </member>
+ <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
+ </member>
+ <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
+ The GeometryInstance3D's max LOD distance.
+ [b]Note:[/b] This property currently has no effect.
+ </member>
+ <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
+ The GeometryInstance3D's max LOD margin.
+ [b]Note:[/b] This property currently has no effect.
+ </member>
+ <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
+ The GeometryInstance3D's min LOD distance.
+ [b]Note:[/b] This property currently has no effect.
+ </member>
+ <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
+ The GeometryInstance3D's min LOD margin.
+ [b]Note:[/b] This property currently has no effect.
+ </member>
+ <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
+ The material override for the whole geometry.
+ If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
+ </member>
+ </members>
+ <constants>
+ <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
+ Will not cast any shadows.
+ </constant>
+ <constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
+ Will cast shadows from all visible faces in the GeometryInstance3D.
+ Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
+ </constant>
+ <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
+ Will cast shadows from all visible faces in the GeometryInstance3D.
+ Will not take culling into account, so all faces will be taken into account when shadow casting.
+ </constant>
+ <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
+ Will only show the shadows casted from this object.
+ In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
+ </constant>
+ <constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
+ </constant>
+ <constant name="GI_MODE_BAKED" value="1" enum="GIMode">
+ </constant>
+ <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
+ </constant>
+ <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
+ </constant>
+ <constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale">
+ </constant>
+ <constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale">
+ </constant>
+ <constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale">
+ </constant>
+ <constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
+ </constant>
+ </constants>
+</class>