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Diffstat (limited to 'doc/classes/GeometryInstance3D.xml')
-rw-r--r-- | doc/classes/GeometryInstance3D.xml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml new file mode 100644 index 0000000000..cc85ce295b --- /dev/null +++ b/doc/classes/GeometryInstance3D.xml @@ -0,0 +1,105 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0"> + <brief_description> + Base node for geometry-based visual instances. + </brief_description> + <description> + Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_shader_instance_uniform" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="uniform" type="StringName"> + </argument> + <description> + </description> + </method> + <method name="set_custom_aabb"> + <return type="void"> + </return> + <argument index="0" name="aabb" type="AABB"> + </argument> + <description> + Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. + </description> + </method> + <method name="set_shader_instance_uniform"> + <return type="void"> + </return> + <argument index="0" name="uniform" type="StringName"> + </argument> + <argument index="1" name="value" type="Variant"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1"> + The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. + </member> + <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> + The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box. + </member> + <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0"> + </member> + <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> + </member> + <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> + The GeometryInstance3D's max LOD distance. + [b]Note:[/b] This property currently has no effect. + </member> + <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0"> + The GeometryInstance3D's max LOD margin. + [b]Note:[/b] This property currently has no effect. + </member> + <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0"> + The GeometryInstance3D's min LOD distance. + [b]Note:[/b] This property currently has no effect. + </member> + <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> + The GeometryInstance3D's min LOD margin. + [b]Note:[/b] This property currently has no effect. + </member> + <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> + The material override for the whole geometry. + If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. + </member> + </members> + <constants> + <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting"> + Will not cast any shadows. + </constant> + <constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting"> + Will cast shadows from all visible faces in the GeometryInstance3D. + Will take culling into account, so faces not being rendered will not be taken into account when shadow casting. + </constant> + <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting"> + Will cast shadows from all visible faces in the GeometryInstance3D. + Will not take culling into account, so all faces will be taken into account when shadow casting. + </constant> + <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting"> + Will only show the shadows casted from this object. + In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. + </constant> + <constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> + </constant> + <constant name="GI_MODE_BAKED" value="1" enum="GIMode"> + </constant> + <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> + </constant> + <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> + </constant> + <constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale"> + </constant> + <constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale"> + </constant> + <constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale"> + </constant> + <constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale"> + </constant> + </constants> +</class> |