diff options
Diffstat (limited to 'doc/classes/Geometry3D.xml')
-rw-r--r-- | doc/classes/Geometry3D.xml | 176 |
1 files changed, 56 insertions, 120 deletions
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml index ec685a5ce7..9d0234529a 100644 --- a/doc/classes/Geometry3D.xml +++ b/doc/classes/Geometry3D.xml @@ -10,180 +10,116 @@ </tutorials> <methods> <method name="build_box_planes"> - <return type="Array"> - </return> - <argument index="0" name="extents" type="Vector3"> - </argument> + <return type="Array" /> + <argument index="0" name="extents" type="Vector3" /> <description> Returns an array with 6 [Plane]s that describe the sides of a box centered at the origin. The box size is defined by [code]extents[/code], which represents one (positive) corner of the box (i.e. half its actual size). </description> </method> <method name="build_capsule_planes"> - <return type="Array"> - </return> - <argument index="0" name="radius" type="float"> - </argument> - <argument index="1" name="height" type="float"> - </argument> - <argument index="2" name="sides" type="int"> - </argument> - <argument index="3" name="lats" type="int"> - </argument> - <argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2"> - </argument> + <return type="Array" /> + <argument index="0" name="radius" type="float" /> + <argument index="1" name="height" type="float" /> + <argument index="2" name="sides" type="int" /> + <argument index="3" name="lats" type="int" /> + <argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2" /> <description> Returns an array of [Plane]s closely bounding a faceted capsule centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the side part of the capsule, whereas [code]lats[/code] gives the number of latitudinal steps at the bottom and top of the capsule. The parameter [code]axis[/code] describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z). </description> </method> <method name="build_cylinder_planes"> - <return type="Array"> - </return> - <argument index="0" name="radius" type="float"> - </argument> - <argument index="1" name="height" type="float"> - </argument> - <argument index="2" name="sides" type="int"> - </argument> - <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2"> - </argument> + <return type="Array" /> + <argument index="0" name="radius" type="float" /> + <argument index="1" name="height" type="float" /> + <argument index="2" name="sides" type="int" /> + <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2" /> <description> Returns an array of [Plane]s closely bounding a faceted cylinder centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the round part of the cylinder. The parameter [code]axis[/code] describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z). </description> </method> <method name="clip_polygon"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="points" type="PackedVector3Array"> - </argument> - <argument index="1" name="plane" type="Plane"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="points" type="PackedVector3Array" /> + <argument index="1" name="plane" type="Plane" /> <description> Clips the polygon defined by the points in [code]points[/code] against the [code]plane[/code] and returns the points of the clipped polygon. </description> </method> <method name="get_closest_point_to_segment"> - <return type="Vector3"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> - <argument index="1" name="s1" type="Vector3"> - </argument> - <argument index="2" name="s2" type="Vector3"> - </argument> + <return type="Vector3" /> + <argument index="0" name="point" type="Vector3" /> + <argument index="1" name="s1" type="Vector3" /> + <argument index="2" name="s2" type="Vector3" /> <description> Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment. </description> </method> <method name="get_closest_point_to_segment_uncapped"> - <return type="Vector3"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> - <argument index="1" name="s1" type="Vector3"> - </argument> - <argument index="2" name="s2" type="Vector3"> - </argument> + <return type="Vector3" /> + <argument index="0" name="point" type="Vector3" /> + <argument index="1" name="s1" type="Vector3" /> + <argument index="2" name="s2" type="Vector3" /> <description> Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment. </description> </method> <method name="get_closest_points_between_segments"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="p1" type="Vector3"> - </argument> - <argument index="1" name="p2" type="Vector3"> - </argument> - <argument index="2" name="q1" type="Vector3"> - </argument> - <argument index="3" name="q2" type="Vector3"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="p1" type="Vector3" /> + <argument index="1" name="p2" type="Vector3" /> + <argument index="2" name="q1" type="Vector3" /> + <argument index="3" name="q2" type="Vector3" /> <description> Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). </description> </method> - <method name="get_uv84_normal_bit"> - <return type="int"> - </return> - <argument index="0" name="normal" type="Vector3"> - </argument> - <description> - Used internally by the engine. - </description> - </method> <method name="ray_intersects_triangle"> - <return type="Variant"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="dir" type="Vector3"> - </argument> - <argument index="2" name="a" type="Vector3"> - </argument> - <argument index="3" name="b" type="Vector3"> - </argument> - <argument index="4" name="c" type="Vector3"> - </argument> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="dir" type="Vector3" /> + <argument index="2" name="a" type="Vector3" /> + <argument index="3" name="b" type="Vector3" /> + <argument index="4" name="c" type="Vector3" /> <description> Tests if the 3D ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. </description> </method> <method name="segment_intersects_convex"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <argument index="2" name="planes" type="Array"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> + <argument index="2" name="planes" type="Array" /> <description> - Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty. + Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array. </description> </method> <method name="segment_intersects_cylinder"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <argument index="2" name="height" type="float"> - </argument> - <argument index="3" name="radius" type="float"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> + <argument index="2" name="height" type="float" /> + <argument index="3" name="radius" type="float" /> <description> Checks if the segment ([code]from[/code], [code]to[/code]) intersects the cylinder with height [code]height[/code] that is centered at the origin and has radius [code]radius[/code]. If no, returns an empty [PackedVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection. </description> </method> <method name="segment_intersects_sphere"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <argument index="2" name="sphere_position" type="Vector3"> - </argument> - <argument index="3" name="sphere_radius" type="float"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> + <argument index="2" name="sphere_position" type="Vector3" /> + <argument index="3" name="sphere_radius" type="float" /> <description> Checks if the segment ([code]from[/code], [code]to[/code]) intersects the sphere that is located at [code]sphere_position[/code] and has radius [code]sphere_radius[/code]. If no, returns an empty [PackedVector3Array]. If yes, returns a [PackedVector3Array] containing the point of intersection and the sphere's normal at the point of intersection. </description> </method> <method name="segment_intersects_triangle"> - <return type="Variant"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="to" type="Vector3"> - </argument> - <argument index="2" name="a" type="Vector3"> - </argument> - <argument index="3" name="b" type="Vector3"> - </argument> - <argument index="4" name="c" type="Vector3"> - </argument> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> + <argument index="2" name="a" type="Vector3" /> + <argument index="3" name="b" type="Vector3" /> + <argument index="4" name="c" type="Vector3" /> <description> Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. </description> |