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-rw-r--r--doc/classes/Geometry2D.xml13
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index a6bcc1301b..4ff54d15ce 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -201,12 +201,21 @@
Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType].
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
[b]Note:[/b] To translate the polygon's vertices specifically, multiply them to a [Transform2D]:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) };
+ var offset = new Vector2(50, 50);
+ // TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out.
+ //polygon = (Vector2[]) new Transform2D(0, offset).Xform(polygon);
+ //GD.Print(polygon); // prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="offset_polyline">