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Diffstat (limited to 'doc/classes/Generic6DOFJoint.xml')
-rw-r--r-- | doc/classes/Generic6DOFJoint.xml | 449 |
1 files changed, 305 insertions, 144 deletions
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 0863ead4ec..bc34f3ac0d 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -1,198 +1,354 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.1"> +<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> - The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. + The generic 6-degrees-of-freedom joint can implement a variety of joint types by locking certain axes' rotation or translation. </brief_description> <description> The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. </description> <tutorials> </tutorials> - <demos> - </demos> <methods> + <method name="get_flag_x" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_flag_y" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_flag_z" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_param_x" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="get_param_y" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="get_param_z" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_flag_x"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag_y"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag_z"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_param_x"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_y"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_z"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> - The amount of rotational damping across the x-axis. + <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="1.0"> + The amount of rotational damping across the X axis. The lower, the longer an impulse from one side takes to travel to the other side. </member> - <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] rotation across the x-axis is limited. + <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="true"> + If [code]true[/code], rotation across the X axis is limited. </member> - <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x"> - When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - The maximum amount of force that can occur, when rotating around x-axis. + <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum amount of force that can occur, when rotating around the X axis. </member> - <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x"> - The minimum rotation in negative direction to break loose and rotate around the x-axis. + <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the X axis. </member> - <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> - The amount of rotational restitution across the x-axis. The lower, the more restitution occurs. + <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The amount of rotational restitution across the X axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> - The speed of all rotations across the x-axis. + <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + The speed of all rotations across the X axis. </member> - <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x"> - The minimum rotation in positive direction to break loose and rotate around the x-axis. + <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the X axis. </member> - <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> - The amount of rotational damping across the y-axis. The lower, the more dampening occurs. + <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0"> + The amount of rotational damping across the Y axis. The lower, the more dampening occurs. </member> - <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] rotation across the y-axis is limited. + <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="true"> + If [code]true[/code], rotation across the Y axis is limited. </member> - <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y"> - When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - The maximum amount of force that can occur, when rotating around y-axis. + <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum amount of force that can occur, when rotating around the Y axis. </member> - <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y"> - The minimum rotation in negative direction to break loose and rotate around the y-axis. + <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the Y axis. </member> - <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> - The amount of rotational restitution across the y-axis. The lower, the more restitution occurs. + <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The amount of rotational restitution across the Y axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> - The speed of all rotations across the y-axis. + <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + The speed of all rotations across the Y axis. </member> - <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y"> - The minimum rotation in positive direction to break loose and rotate around the y-axis. + <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the Y axis. </member> - <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> - The amount of rotational damping across the z-axis. The lower, the more dampening occurs. + <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0"> + The amount of rotational damping across the Z axis. The lower, the more dampening occurs. </member> - <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] rotation across the z-axis is limited. + <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="true"> + If [code]true[/code], rotation across the Z axis is limited. </member> - <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z"> - When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - The maximum amount of force that can occur, when rotating around z-axis. + <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum amount of force that can occur, when rotating around the Z axis. </member> - <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z"> - The minimum rotation in negative direction to break loose and rotate around the z-axis. + <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the Z axis. </member> - <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> - The amount of rotational restitution across the z-axis. The lower, the more restitution occurs. + <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The amount of rotational restitution across the Z axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> - The speed of all rotations across the z-axis. + <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + The speed of all rotations across the Z axis. </member> - <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z"> - The minimum rotation in positive direction to break loose and rotate around the z-axis. + <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the Z axis. </member> - <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] a rotating motor at the x-axis is enabled. + <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> + If [code]true[/code], a rotating motor at the X axis is enabled. </member> - <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - Maximum acceleration for the motor at the x-axis. + <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="300.0"> + Maximum acceleration for the motor at the X axis. </member> - <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x"> - Target speed for the motor at the x-axis. + <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + Target speed for the motor at the X axis. </member> - <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] a rotating motor at the y-axis is enabled. + <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> + If [code]true[/code], a rotating motor at the Y axis is enabled. </member> - <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - Maximum acceleration for the motor at the y-axis. + <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="300.0"> + Maximum acceleration for the motor at the Y axis. </member> - <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y"> - Target speed for the motor at the y-axis. + <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + Target speed for the motor at the Y axis. </member> - <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] a rotating motor at the z-axis is enabled. + <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> + If [code]true[/code], a rotating motor at the Z axis is enabled. </member> - <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - Maximum acceleration for the motor at the z-axis. + <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="300.0"> + Maximum acceleration for the motor at the Z axis. </member> - <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> - Target speed for the motor at the z-axis. + <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + Target speed for the motor at the Z axis. </member> - <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> - The amount of damping that happens at the x-motion. + <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] the linear motion across the x-axis is limited. + <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> </member> - <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x"> - The minimum difference between the pivot points' x-axis. + <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> - The amount of restitution on the x-axis movement The lower, the more momentum gets lost. + <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> - A factor applied to the movement across the x-axis The lower, the slower the movement. + <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x"> - The maximum difference between the pivot points' x-axis. + <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> </member> - <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> - The amount of damping that happens at the y-motion. + <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] the linear motion across the y-axis is limited. + <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y"> - The minimum difference between the pivot points' y-axis. + <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> - The amount of restitution on the y-axis movement The lower, the more momentum gets lost. + <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> </member> - <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> - A factor applied to the movement across the y-axis The lower, the slower the movement. + <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y"> - The maximum difference between the pivot points' y-axis. + <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> - The amount of damping that happens at the z-motion. + <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="1.0"> + The amount of damping that happens at the X motion. </member> - <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] the linear motion across the z-axis is limited. + <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="true"> + If [code]true[/code], the linear motion across the X axis is limited. </member> - <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z"> - The minimum difference between the pivot points' z-axis. + <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The minimum difference between the pivot points' X axis. </member> - <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> - The amount of restitution on the z-axis movement The lower, the more momentum gets lost. + <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + The amount of restitution on the X axis movement. The lower, the more momentum gets lost. </member> - <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> - A factor applied to the movement across the z-axis The lower, the slower the movement. + <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" default="0.7"> + A factor applied to the movement across the X axis. The lower, the slower the movement. </member> - <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z"> - The maximum difference between the pivot points' z-axis. + <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum difference between the pivot points' X axis. </member> - <member name="linear_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0"> + The amount of damping that happens at the Y motion. </member> - <member name="linear_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - The maximum force the linear motor can apply on the x-axis while trying to reach the target velocity. + <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="true"> + If [code]true[/code], the linear motion across the Y axis is limited. </member> - <member name="linear_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x"> - The speed that the linear motor will attempt to reach on the x-axis. + <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The minimum difference between the pivot points' Y axis. </member> - <member name="linear_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + The amount of restitution on the Y axis movement. The lower, the more momentum gets lost. </member> - <member name="linear_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - The maximum force the linear motor can apply on the y-axis while trying to reach the target velocity. + <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" default="0.7"> + A factor applied to the movement across the Y axis. The lower, the slower the movement. </member> - <member name="linear_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y"> - The speed that the linear motor will attempt to reach on the y-axis. + <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum difference between the pivot points' Y axis. </member> - <member name="linear_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0"> + The amount of damping that happens at the Z motion. </member> - <member name="linear_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - The maximum force the linear motor can apply on the z-axis while trying to reach the target velocity. + <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="true"> + If [code]true[/code], the linear motion across the Z axis is limited. </member> - <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> - The speed that the linear motor will attempt to reach on the z-axis. + <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The minimum difference between the pivot points' Z axis. + </member> + <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + The amount of restitution on the Z axis movement. The lower, the more momentum gets lost. + </member> + <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" default="0.7"> + A factor applied to the movement across the Z axis. The lower, the slower the movement. + </member> + <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum difference between the pivot points' Z axis. + </member> + <member name="linear_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> + If [code]true[/code], then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits. + </member> + <member name="linear_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum force the linear motor can apply on the X axis while trying to reach the target velocity. + </member> + <member name="linear_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The speed that the linear motor will attempt to reach on the X axis. + </member> + <member name="linear_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> + If [code]true[/code], then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits. + </member> + <member name="linear_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity. + </member> + <member name="linear_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The speed that the linear motor will attempt to reach on the Y axis. + </member> + <member name="linear_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> + If [code]true[/code], then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits. + </member> + <member name="linear_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity. + </member> + <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The speed that the linear motor will attempt to reach on the Z axis. + </member> + <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="0.01"> + </member> + <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> + </member> + <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + </member> + <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x" default="0.01"> + </member> + <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="0.01"> + </member> + <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> + </member> + <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + </member> + <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y" default="0.01"> + </member> + <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="0.01"> + </member> + <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> + </member> + <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + </member> + <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z" default="0.01"> + </member> + <member name="precision" type="int" setter="set_precision" getter="get_precision" default="1"> </member> </members> <constants> @@ -203,10 +359,10 @@ The maximum difference between the pivot points' axes. </constant> <constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2" enum="Param"> - A factor applied to the movement across the axes The lower, the slower the movement. + A factor applied to the movement across the axes. The lower, the slower the movement. </constant> <constant name="PARAM_LINEAR_RESTITUTION" value="3" enum="Param"> - The amount of restitution on the axes movement The lower, the more momentum gets lost. + The amount of restitution on the axes' movement. The lower, the more momentum gets lost. </constant> <constant name="PARAM_LINEAR_DAMPING" value="4" enum="Param"> The amount of damping that happens at the linear motion across the axes. @@ -217,49 +373,54 @@ <constant name="PARAM_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="Param"> The maximum force the linear motor will apply while trying to reach the velocity target. </constant> - <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="7" enum="Param"> + <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="10" enum="Param"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="8" enum="Param"> + <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="11" enum="Param"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="9" enum="Param"> + <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="12" enum="Param"> The speed of all rotations across the axes. </constant> - <constant name="PARAM_ANGULAR_DAMPING" value="10" enum="Param"> + <constant name="PARAM_ANGULAR_DAMPING" value="13" enum="Param"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="PARAM_ANGULAR_RESTITUTION" value="11" enum="Param"> + <constant name="PARAM_ANGULAR_RESTITUTION" value="14" enum="Param"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="12" enum="Param"> + <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="15" enum="Param"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="PARAM_ANGULAR_ERP" value="13" enum="Param"> + <constant name="PARAM_ANGULAR_ERP" value="16" enum="Param"> When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="Param"> Target speed for the motor at the axes. </constant> - <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="Param"> Maximum acceleration for the motor at the axes. </constant> - <constant name="PARAM_MAX" value="16" enum="Param"> - End flag of PARAM_* constants, used internally. + <constant name="PARAM_MAX" value="22" enum="Param"> + Represents the size of the [enum Param] enum. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="Flag"> - If [code]set[/code] there is linear motion possible within the given limits. + If enabled, linear motion is possible within the given limits. </constant> <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="Flag"> - If [code]set[/code] there is rotational motion possible. + If enabled, rotational motion is possible within the given limits. + </constant> + <constant name="FLAG_ENABLE_LINEAR_SPRING" value="3" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_ANGULAR_SPRING" value="2" enum="Flag"> </constant> - <constant name="FLAG_ENABLE_MOTOR" value="2" enum="Flag"> - If [code]set[/code] there is a rotational motor across these axes. + <constant name="FLAG_ENABLE_MOTOR" value="4" enum="Flag"> + If enabled, there is a rotational motor across these axes. </constant> - <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="Flag"> + If enabled, there is a linear motor across these axes. </constant> - <constant name="FLAG_MAX" value="4" enum="Flag"> - End flag of FLAG_* constants, used internally. + <constant name="FLAG_MAX" value="6" enum="Flag"> + Represents the size of the [enum Flag] enum. </constant> </constants> </class> |