summaryrefslogtreecommitdiff
path: root/doc/classes/GPUParticlesCollisionHeightField3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/GPUParticlesCollisionHeightField3D.xml')
-rw-r--r--doc/classes/GPUParticlesCollisionHeightField3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/GPUParticlesCollisionHeightField3D.xml b/doc/classes/GPUParticlesCollisionHeightField3D.xml
index c8ed78b85e..006759bad0 100644
--- a/doc/classes/GPUParticlesCollisionHeightField3D.xml
+++ b/doc/classes/GPUParticlesCollisionHeightField3D.xml
@@ -50,7 +50,7 @@
Represents the size of the [enum Resolution] enum.
</constant>
<constant name="UPDATE_MODE_WHEN_MOVED" value="0" enum="UpdateMode">
- Only update the heightmap when the [GPUParticlesCollisionHeightField3D] node is moved, or when the camera moves if [member follow_camera_enabled] is [code]true[/code]. An update can be forced by slightly moving the [GPUParticlesCollisionHeightField3D] in any direction.
+ Only update the heightmap when the [GPUParticlesCollisionHeightField3D] node is moved, or when the camera moves if [member follow_camera_enabled] is [code]true[/code]. An update can be forced by slightly moving the [GPUParticlesCollisionHeightField3D] in any direction, or by calling [method RenderingServer.particles_collision_height_field_update].
</constant>
<constant name="UPDATE_MODE_ALWAYS" value="1" enum="UpdateMode">
Update the heightmap every frame. This has a significant performance cost. This update should only be used when geometry that particles can collide with changes significantly during gameplay.