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-rw-r--r--doc/classes/GPUParticles3D.xml41
1 files changed, 14 insertions, 27 deletions
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 76f0fdb406..3f7b20f274 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -13,51 +13,38 @@
</tutorials>
<methods>
<method name="capture_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
</description>
</method>
<method name="emit_particle">
- <return type="void">
- </return>
- <argument index="0" name="xform" type="Transform">
- </argument>
- <argument index="1" name="velocity" type="Vector3">
- </argument>
- <argument index="2" name="color" type="Color">
- </argument>
- <argument index="3" name="custom" type="Color">
- </argument>
- <argument index="4" name="flags" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="xform" type="Transform3D" />
+ <argument index="1" name="velocity" type="Vector3" />
+ <argument index="2" name="color" type="Color" />
+ <argument index="3" name="custom" type="Color" />
+ <argument index="4" name="flags" type="int" />
<description>
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
- <return type="Mesh">
- </return>
- <argument index="0" name="pass" type="int">
- </argument>
+ <return type="Mesh" />
+ <argument index="0" name="pass" type="int" />
<description>
Returns the [Mesh] that is drawn at index [code]pass[/code].
</description>
</method>
<method name="restart">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Restarts the particle emission, clearing existing particles.
</description>
</method>
<method name="set_draw_pass_mesh">
- <return type="void">
- </return>
- <argument index="0" name="pass" type="int">
- </argument>
- <argument index="1" name="mesh" type="Mesh">
- </argument>
+ <return type="void" />
+ <argument index="0" name="pass" type="int" />
+ <argument index="1" name="mesh" type="Mesh" />
<description>
Sets the [Mesh] that is drawn at index [code]pass[/code].
</description>
@@ -132,7 +119,7 @@
</member>
<member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0">
</member>
- <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
+ <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)">
The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
</member>