diff options
Diffstat (limited to 'doc/classes/GPUParticles3D.xml')
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 70 |
1 files changed, 40 insertions, 30 deletions
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index e840e457bf..3f7b20f274 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -13,51 +13,38 @@ </tutorials> <methods> <method name="capture_aabb" qualifiers="const"> - <return type="AABB"> - </return> + <return type="AABB" /> <description> Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> <method name="emit_particle"> - <return type="void"> - </return> - <argument index="0" name="xform" type="Transform"> - </argument> - <argument index="1" name="velocity" type="Vector3"> - </argument> - <argument index="2" name="color" type="Color"> - </argument> - <argument index="3" name="custom" type="Color"> - </argument> - <argument index="4" name="flags" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="xform" type="Transform3D" /> + <argument index="1" name="velocity" type="Vector3" /> + <argument index="2" name="color" type="Color" /> + <argument index="3" name="custom" type="Color" /> + <argument index="4" name="flags" type="int" /> <description> </description> </method> <method name="get_draw_pass_mesh" qualifiers="const"> - <return type="Mesh"> - </return> - <argument index="0" name="pass" type="int"> - </argument> + <return type="Mesh" /> + <argument index="0" name="pass" type="int" /> <description> Returns the [Mesh] that is drawn at index [code]pass[/code]. </description> </method> <method name="restart"> - <return type="void"> - </return> + <return type="void" /> <description> Restarts the particle emission, clearing existing particles. </description> </method> <method name="set_draw_pass_mesh"> - <return type="void"> - </return> - <argument index="0" name="pass" type="int"> - </argument> - <argument index="1" name="mesh" type="Mesh"> - </argument> + <return type="void" /> + <argument index="0" name="pass" type="int" /> + <argument index="1" name="mesh" type="Mesh" /> <description> Sets the [Mesh] that is drawn at index [code]pass[/code]. </description> @@ -67,6 +54,8 @@ <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles to emit. </member> + <member name="collision_base_size" type="float" setter="set_collision_base_size" getter="get_collision_base_size" default="0.01"> + </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles3D.DrawOrder" default="0"> Particle draw order. Uses [enum DrawOrder] values. </member> @@ -85,18 +74,22 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> + <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> + <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> + </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> @@ -120,8 +113,15 @@ </member> <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> - <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> - The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. + <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> + </member> + <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + </member> + <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0"> + </member> + <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)"> + The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. + Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. </member> </members> <constants> @@ -131,7 +131,9 @@ <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> Particles are drawn in order of remaining lifetime. </constant> - <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> + <constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder"> + </constant> + <constant name="DRAW_ORDER_VIEW_DEPTH" value="3" enum="DrawOrder"> Particles are drawn in order of depth. </constant> <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> @@ -147,5 +149,13 @@ <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. </constant> + <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign"> + </constant> </constants> </class> |