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-rw-r--r--doc/classes/GPUParticles3D.xml70
1 files changed, 40 insertions, 30 deletions
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index e840e457bf..3f7b20f274 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -13,51 +13,38 @@
</tutorials>
<methods>
<method name="capture_aabb" qualifiers="const">
- <return type="AABB">
- </return>
+ <return type="AABB" />
<description>
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
</description>
</method>
<method name="emit_particle">
- <return type="void">
- </return>
- <argument index="0" name="xform" type="Transform">
- </argument>
- <argument index="1" name="velocity" type="Vector3">
- </argument>
- <argument index="2" name="color" type="Color">
- </argument>
- <argument index="3" name="custom" type="Color">
- </argument>
- <argument index="4" name="flags" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="xform" type="Transform3D" />
+ <argument index="1" name="velocity" type="Vector3" />
+ <argument index="2" name="color" type="Color" />
+ <argument index="3" name="custom" type="Color" />
+ <argument index="4" name="flags" type="int" />
<description>
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
- <return type="Mesh">
- </return>
- <argument index="0" name="pass" type="int">
- </argument>
+ <return type="Mesh" />
+ <argument index="0" name="pass" type="int" />
<description>
Returns the [Mesh] that is drawn at index [code]pass[/code].
</description>
</method>
<method name="restart">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Restarts the particle emission, clearing existing particles.
</description>
</method>
<method name="set_draw_pass_mesh">
- <return type="void">
- </return>
- <argument index="0" name="pass" type="int">
- </argument>
- <argument index="1" name="mesh" type="Mesh">
- </argument>
+ <return type="void" />
+ <argument index="0" name="pass" type="int" />
+ <argument index="1" name="mesh" type="Mesh" />
<description>
Sets the [Mesh] that is drawn at index [code]pass[/code].
</description>
@@ -67,6 +54,8 @@
<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
Number of particles to emit.
</member>
+ <member name="collision_base_size" type="float" setter="set_collision_base_size" getter="get_collision_base_size" default="0.01">
+ </member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles3D.DrawOrder" default="0">
Particle draw order. Uses [enum DrawOrder] values.
</member>
@@ -85,18 +74,22 @@
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
The number of draw passes when rendering particles.
</member>
+ <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin">
+ </member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
</member>
- <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
+ <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
+ <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true">
+ </member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
@@ -120,8 +113,15 @@
</member>
<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
</member>
- <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
- The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
+ <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false">
+ </member>
+ <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3">
+ </member>
+ <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0">
+ </member>
+ <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)">
+ The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
</member>
</members>
<constants>
@@ -131,7 +131,9 @@
<constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
Particles are drawn in order of remaining lifetime.
</constant>
- <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder">
+ <constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder">
+ </constant>
+ <constant name="DRAW_ORDER_VIEW_DEPTH" value="3" enum="DrawOrder">
Particles are drawn in order of depth.
</constant>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
@@ -147,5 +149,13 @@
<constant name="MAX_DRAW_PASSES" value="4">
Maximum number of draw passes supported.
</constant>
+ <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign">
+ </constant>
</constants>
</class>