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Diffstat (limited to 'doc/classes/GPUParticles3D.xml')
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 0bed561de3..771056cb93 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link title="Controlling thousands of fish with Particles">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html</link> + <link title="Controlling thousands of fish with Particles">$DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> |