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Diffstat (limited to 'doc/classes/GPUParticles2D.xml')
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1 files changed, 87 insertions, 0 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml new file mode 100644 index 0000000000..64a2522f2f --- /dev/null +++ b/doc/classes/GPUParticles2D.xml @@ -0,0 +1,87 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GPUParticles2D" inherits="Node2D" version="4.0"> + <brief_description> + 2D particle emitter. + </brief_description> + <description> + 2D particle node used to create a variety of particle systems and effects. [GPUParticles2D] features an emitter that generates some number of particles at a given rate. + Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + </tutorials> + <methods> + <method name="capture_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + Returns a rectangle containing the positions of all existing particles. + </description> + </method> + <method name="restart"> + <return type="void"> + </return> + <description> + Restarts all the existing particles. + </description> + </method> + </methods> + <members> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> + Number of particles emitted in one emission cycle. + </member> + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> + Particle draw order. Uses [enum DrawOrder] values. + </member> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + If [code]true[/code], particles are being emitted. + </member> + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. + </member> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. + </member> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. + </member> + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. + </member> + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. + </member> + <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> + Normal map to be used for the [member texture] property. + </member> + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. + </member> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> + Particle system starts as if it had already run for this many seconds. + </member> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. + </member> + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission lifetime randomness ratio. + </member> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. + </member> + <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> + Particle texture. If [code]null[/code], particles will be squares. + </member> + <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> + Editor visibility helper. + </member> + </members> + <constants> + <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> + Particles are drawn in the order emitted. + </constant> + <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> + Particles are drawn in order of remaining lifetime. + </constant> + </constants> +</class> |