diff options
Diffstat (limited to 'doc/classes/GPUParticles2D.xml')
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ee67b5052c..244bdcf2f3 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="capture_rect" qualifiers="const"> @@ -33,7 +33,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> Particle draw order. Uses [enum DrawOrder] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> |