diff options
Diffstat (limited to 'doc/classes/GPUParticles2D.xml')
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index f41e34c43a..c7d10078e8 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -9,7 +9,8 @@ </description> <tutorials> <link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link> - <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> + <link title="2D Particles Demo">https://godotengine.org/asset-library/asset/118</link> + <link title="2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the player)">https://godotengine.org/asset-library/asset/515</link> </tutorials> <methods> <method name="capture_rect" qualifiers="const"> @@ -52,7 +53,7 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. + The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. @@ -88,12 +89,17 @@ Particle texture. If [code]null[/code], particles will be squares. </member> <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> + If [code]true[/code], enables particle trails using a mesh skinning system. + [b]Note:[/b] Unlike [GPUParticles3D], the number of trail sections and subdivisions is set with the [member trail_sections] and [member trail_section_subdivisions] properties. </member> - <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + <member name="trail_lifetime" type="float" setter="set_trail_lifetime" getter="get_trail_lifetime" default="0.3"> + The amount of time the particle's trail should represent (in seconds). Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="trail_section_subdivisions" type="int" setter="set_trail_section_subdivisions" getter="get_trail_section_subdivisions" default="4"> + The number of subdivisions to use for the particle trail rendering. Higher values can result in smoother trail curves, at the cost of performance due to increased mesh complexity. See also [member trail_sections]. Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="trail_sections" type="int" setter="set_trail_sections" getter="get_trail_sections" default="8"> + The number of sections to use for the particle trail rendering. Higher values can result in smoother trail curves, at the cost of performance due to increased mesh complexity. See also [member trail_section_subdivisions]. Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2(-100, -100, 200, 200)"> The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. |