summaryrefslogtreecommitdiff
path: root/doc/classes/GIProbe.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/GIProbe.xml')
-rw-r--r--doc/classes/GIProbe.xml61
1 files changed, 0 insertions, 61 deletions
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
deleted file mode 100644
index 23dd562653..0000000000
--- a/doc/classes/GIProbe.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbe" inherits="VisualInstance3D" version="4.0">
- <brief_description>
- Real-time global illumination (GI) probe.
- </brief_description>
- <description>
- [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
- Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/quality/gi_probes/quality].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
- </tutorials>
- <methods>
- <method name="bake">
- <return type="void">
- </return>
- <argument index="0" name="from_node" type="Node" default="null">
- </argument>
- <argument index="1" name="create_visual_debug" type="bool" default="false">
- </argument>
- <description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_INDIRECT] or [constant Light3D.BAKE_ALL]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.
- </description>
- </method>
- <method name="debug_bake">
- <return type="void">
- </return>
- <description>
- Calls [method bake] with [code]create_visual_debug[/code] enabled.
- </description>
- </method>
- </methods>
- <members>
- <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
- The [GIProbeData] resource that holds the data for this [GIProbe].
- </member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )">
- The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
- </member>
- <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv" default="1">
- Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
- </member>
- </members>
- <constants>
- <constant name="SUBDIV_64" value="0" enum="Subdiv">
- Use 64 subdivisions. This is the lowest quality setting, but the fastest. Use it if you can, but especially use it on lower-end hardware.
- </constant>
- <constant name="SUBDIV_128" value="1" enum="Subdiv">
- Use 128 subdivisions. This is the default quality setting.
- </constant>
- <constant name="SUBDIV_256" value="2" enum="Subdiv">
- Use 256 subdivisions.
- </constant>
- <constant name="SUBDIV_512" value="3" enum="Subdiv">
- Use 512 subdivisions. This is the highest quality setting, but the slowest. On lower-end hardware this could cause the GPU to stall.
- </constant>
- <constant name="SUBDIV_MAX" value="4" enum="Subdiv">
- Represents the size of the [enum Subdiv] enum.
- </constant>
- </constants>
-</class>