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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="FuncRef" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Reference to a function in an object.
+ </brief_description>
+ <description>
+ In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
+ However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="call_func" qualifiers="vararg">
+ <return type="Variant">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_function">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Set the name of the function to call on the object, without parentheses or any parameters.
+ </description>
+ </method>
+ <method name="set_instance">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="Object">
+ </argument>
+ <description>
+ Set the object on which to call the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>