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Diffstat (limited to 'doc/classes/FogMaterial.xml')
-rw-r--r-- | doc/classes/FogMaterial.xml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/doc/classes/FogMaterial.xml b/doc/classes/FogMaterial.xml new file mode 100644 index 0000000000..431f3ac2b7 --- /dev/null +++ b/doc/classes/FogMaterial.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="FogMaterial" inherits="Material" version="4.0"> + <brief_description> + [Material] used with a [FogVolume] to draw things with the volumetric fog effect. + </brief_description> + <description> + A [Material] resource that can be used by [FogVolume]s to draw volumetric effects. + </description> + <tutorials> + </tutorials> + <members> + <member name="albedo" type="Color" setter="set_albedo" getter="get_albedo" default="Color(1, 1, 1, 1)"> + Sets the single-scattering [Color] of the [FogVolume]. Internally [member albedo] is converted into single-scattering which is additively blended with other [FogVolume]s and the [member Environment.volumetric_fog_albedo]. + </member> + <member name="density" type="float" setter="set_density" getter="get_density" default="1.0"> + Sets the density of the [FogVolume]. Denser objects are more opaque, but may suffer from under-sampling artifacts that look like stripes. + </member> + <member name="density_texture" type="Texture3D" setter="set_density_texture" getter="get_density_texture"> + Sets a 3D texture that is used to scale the [member density] of the [FogVolume]. + </member> + <member name="edge_fade" type="float" setter="set_edge_fade" getter="get_edge_fade" default="0.1"> + Sets the hardness of the edges of the [FogVolume]. A higher number will result in softer edges while a lower number will result in harder edges. + </member> + <member name="emission" type="Color" setter="set_emission" getter="get_emission" default="Color(0, 0, 0, 1)"> + Sets the [Color] of the light emitted by the [FogVolume]. Emitted light will not cast light or shadows on other objects, but can be useful for modulating the [Color] of the [FogVolume] independently from light sources. + </member> + <member name="height_falloff" type="float" setter="set_height_falloff" getter="get_height_falloff" default="0.0"> + Sets the rate by which the height-based fog decreases in density as height increases in world space. A high falloff will result in a sharp transition, while a low falloff will result in a smoother transition. A value of [code]0[/code] results in uniform-density fog. The height threshold is determined by the height of the associated [FogVolume]. + </member> + </members> +</class> |