summaryrefslogtreecommitdiff
path: root/doc/classes/File.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/File.xml')
-rw-r--r--doc/classes/File.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index cf08029c72..811aeb8aab 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -45,7 +45,7 @@
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
</description>
<tutorials>
- <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link>
+ <link title="File system">https://docs.godotengine.org/en/latest/tutorials/scripting/filesystem.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>