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-rw-r--r--doc/classes/File.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 811aeb8aab..276c1f0223 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -40,12 +40,12 @@
}
[/csharp]
[/codeblocks]
- In the example above, the file will be saved in the user data folder as specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] documentation.
+ In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation.
[b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [File] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
</description>
<tutorials>
- <link title="File system">https://docs.godotengine.org/en/latest/tutorials/scripting/filesystem.html</link>
+ <link title="File system">$DOCS_URL/tutorials/scripting/filesystem.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>