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-rw-r--r--doc/classes/Environment.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index ced9ab7269..5f8dc552d7 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Environment" inherits="Resource" category="Core" version="3.1">
+<class name="Environment" inherits="Resource" category="Core" version="3.2">
<brief_description>
Resource for environment nodes (like [WorldEnvironment]) that define multiple rendering options.
</brief_description>
@@ -15,8 +15,6 @@
<link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
@@ -30,7 +28,7 @@
Global contrast value of the rendered scene (default value is 1).
</member>
<member name="adjustment_enabled" type="bool" setter="set_adjustment_enable" getter="is_adjustment_enabled">
- Enables the adjustment_* options provided by this resource. If false, adjustments modifications will have no effect on the rendered scene.
+ Enables the adjustment_* options provided by this resource. If [code]false[/code], adjustments modifications will have no effect on the rendered scene.
</member>
<member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation">
Global color saturation value of the rendered scene (default value is 1).